- Objects can be anywhere within the play space (X,Y and Z)
- Objects can come in any size (Width, Height and Depth)
- Objects cannot intersect
- Objects will collide using bounding boxes
- All objects will be ordered correctly depending on position and size
- Tiling is not required though it is possible
Saturday, 24 January 2009
Development goals
I have attempted various isometric projects in the 12 years since I began programming but there was always a rather large stumbling block for me when trying to approach the problem; depth sorting. After spending the last month working on my latest isometric engine with several clearly defined goals I have decided to publish my experiences in this blog in the hope that someone (maybe even you!) will learn something from it and I can feel all nice inside when they (that's you) send me a nice email thanking me for enlightening them on a subject that in my experience has very little in the way of tutorials or reference material. My goals, for your dilectation are as follows:
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